Thursday, February 2, 2017

Other Players- Competition or Boon?

There is never one single civilization in both history and Civilization V. In some way or another, civilizations make contact. "Contact" can be beneficial, or aggressive. Civilizations can benefit with one another through trade. China had silk while it was absent in nearly every other country. Naturally, China traded their silk with other countries and developed heavily as a nation because of the thriving trade.  There are negative points in contact, often through military engagements or simply a conflict in ideals between the civilizations. Europe and Asian countries throughout history have had countless battles through control of land. Land was essentially a status of power and was desired by many ambitious countries. All of what I have listed is present in Civilization V, as they accurately portray the effects that other civilizations can have on one another.


So why do civilizations tend to interact with one another? Resources of course! Brazil  might want to trade silver, a resource you do not have, for your supply of sugar. Now there is trade and relations established between these civilizations. Once trade is established, the countries are connected. Culture and resources are exchanged, and eventually a friendship can develop. A friendship does not necessarily mean a great relationship, but it can mean recognizing a tactical advantage of working together. The Mongols encouraged working with many groups of people, including Muslims. Sometimes tolerating and working with people can encourage the development of new technologies, which is exactly what Chinngas Khan desired. Working with other civilizations in wartime can have a massive advantage, as your influence expands along with their allies. Player in Civilization V will have to think twice about agitating you if you are allies with the civilization or city state at their border. Working together with another civilization can lead to a friendship, but more often than not, it will lead to a mutual trust and tactical advantage between players. This simple and pivotal concept is featured in Civilization V.


If there are so many great advantages to working together, why do people not do it? Contentions between civilizations can often develop around controlling resources and conflicting ideals. Just as they can be valuable, resources can sometimes be fiercely desired. India demands your supply of gold in exchange for nothing. If a military force is strong enough, there is sometimes simply nothing someone can do about giving in to demands. If resisted, the people can be harmed and potentially destroyed by the malicious, conflicting civilization. Barbarians often are a subject of discussion with valuable resources, as they will indiscriminately pillage lands for their gain. Barbarians, in history, have a tendency to pillage smaller civilizations, mostly religious buildings and churches, as they were often a source of wealth.  Land is also a commonly contested resource. The Mongols display this hunger for land when they conquered multiple regions of Eurasia. Ideals and religion is one of the other major points in contention between nations. Simply disagreeing with a lifestyle can be the ultimate insult, especially when disagreeing with religion. With the wide interpretations of the Sharia code, many early Islamic groups attacked several different people and civilizations out of anger due to their different lifestyle choices. This can be seen in Civilization V, as other players may become wary if you continue to spread your religion to their regions or allies. A player can also garner negative attention if they continue to facilitate positive relations with city-states and their enemies. Land is a valuable resource that can be contested if you expand your empire quickly. If you expand your land near another civilization, their leader may become angry, as you have taken the land that they could have used. Relations can truly be nasty and aggressive in history and Civilization V.

Can other civilizations be beneficial or detrimental to your civilization? History has shown many instances of cooperation and warfare that resulted in the interaction between civilizations. Civilization V has a historically accurate display of civilization interaction. While some of it may be simplified, the overarching themes have been captured in the game for the players.


























Tuesday, March 29, 2016

Religion- A Ripple

Taken from: http://www.clipartpanda.com/categories/religion-cliparts
Religion is one of the cornerstones of the entire world history of civilization. The lifestyles of the people as well as the systems that govern them are often influenced by their faith of religion. What items are held sacred and encouraged to produce? How do people feel about their neighbors who are of a separate religion? What are the goals of the religion and how are the people affected by these goals? Civilization V captures the use of religion on kingdoms and subjects in an accurate way. While forming a religion is not required for a victory in a given match, it can be used to grant a powerful boon for players in meeting certain goals and gaining bonuses to do so. Religion in Civilization V also provides a system of pressuring other players and creating a competitive interaction with other civilizations.

Taken from: http://www.bodyforwife.com/the-weaponization-of-religion/
I will take a close examination on how religion often affects a society as well as how the society acts accordingly with the religion. I will mostly mention religion's effects on the Mongol period. In Civilization V, you can found your own religion if you follow certain procedures and meet requirements. A player would want to do this in order to receive bonuses that could greatly affect your goals in the game. Just as you can have a religion, so can other players. In history, multiple religions existed in large areas at once. There have been many attempts to stamp out religions in certain areas in order to promote a singular state religion in a given area. The Spanish Inquisition is notable in utilizing this process of eliminating opposing religions in an area. A player in Civilization V can build and use units called "Inquisitors" to the same effect. Why would a player want to eliminate another player's religion in their city? Players become stronger as a religion becomes more prevalent in the world. An example could be made with the religion of Islam. With the spreading of Islam during the Mongol period of expansion and trade, the religion had become more popular as it spread throughout the land. As more people follow the same religion, a civilization, undoubtedly, becomes more united and powerful. This is where politics comes into play.


These concepts are bedfellows in history.
Taken from:
http://www.huffingtonpost.co.uk/joseph-weissman/michel-houellebecqs-novel_b_8213600.html
As the seeds of a religion are planted into a civilization, there is an intangible sense of pressure being exhibited on politics. This is shown in the gameplay of Civilization V through a mechanic called religious pressure. As cities would convert to a religion, nearby civilizations would be "pressured" into following the same religion. This can be compared to the effect of Islam and how it spread in the Mongol empire. While the Mongols were known to be fairly religiously accepting, Islam made the largest impact in the world of religions of this time. Rulers would often have to consider the effects of a religion on their people and decide how to act on it. With the Mongols, rulers such as Chinggas Khan saw the benefits in allowing religious exchange and made no attempt into stamping it out so long as it did not interfere with the interests of the empire. Ideas and culture would exchange among the people through religions and be beneficial for the empire. As empires and civilizations shared the same religion, there was a sense of a connection between them as shown in Civilization V. Some Mongol rulers converted to Islam solely for the purpose of a tactical political advantage.

Religion is most known for guiding people into a lifestyle of valued morals and beliefs. There is also an undeniable effect on a civilization's political scene as it is accurately portrayed in Civilization V. I would rate that Civilization V is very accurate in depicting a religion's effect on growing societies.

















Thursday, March 3, 2016

Trade- Connecting Civilizations

Trading is something that can connect civilizations globally in more ways than one. While it may only appear to be trading foreign goods with one another, trading passes around culture and ideas throughout the world and can either bring societies together or destroy them. Trade is an exchange between nations that brought new ideas, products, and many undesirable factors that all but shaped the future.

A fairly complicated trade system exists in Civilization V.
Taken from: http://www.nowgamer.com/civ-5-brave-new-world-review/
Establishing trade routes with other players in Civilization V has many benefits. Gold is the most obvious benefit, as it is provided when both players trade with one another. With trade, technologies between both civilizations are introduced to one another. Both players gain science points each turn if they have discovered scientific technologies the other player does not have. Trade routes can be used to spread the player's religion. Religion is influenced if the trading cities do not both have the majority religions. Nations are also given a bonus to tourism through trade.

The Silk Road, an ancient trade route that connected many nations.
Taken from: http://www.slideshare.net/APWorldHistory/chapter-07-ppt
How does this all relate to actual trading in actual civilization? Civilization V's trading system and mechanics are very similar to what actually happened in ancient civilization and modern society. The Silk Road is a notable example of a trade route that brought together nations in many ways. The Silk Road is a network of trade routes in ancient Asia that connected the east and west through trade. Merchants obviously benefited from this road financially while nations benefited both financially and culturally. At first glance, it is obvious in assuming that nations who took part in this trade route saw an increase in profits. Many nations that did take part such as China, India, and Arabia still thrive and exist today. Cultural and religious expansion is another major factor of the Silk Road. These trade routes connect the nations, creating the opportunity of expanding cultural and religious beliefs. Islam is a religion that thrived in this time period specifically in the western region of the Silk Road. Due to the nature of the religion, preaching and making mission trips were a common practice. With the connecting of multiple societies, it was incredibly easy to spread the word of Islam. Other major religion that thrived during the period of the Silk Road consist of Buddhism, Manicheism, and Zoroastrianism. There were also many technologies that were brought to different civilizations. While the production of silk was a largely guarded secret, the process eventually spread to the west. Paper was also another Chinese technology that was ultimately integrated into western societies through the Silk Road.

When I compare Civilization V's trade system with actual history, I find many similarities. The game seems to be very historically accurate with trading. A trading network can bring new cultures, religions, and technologies as well as economic benefits to many nations and connect them globally.










Tuesday, March 1, 2016

Agriculture- Making historical connections

Taken from: https://en.wikipedia.org/wiki/Agriculture_in_India
Agriculture has been present in history for thousands of years, making it one of Earth's greatest and most used innovations. Agriculture provides a steady food source that requires timely labor. With agriculture, there is no longer a need to move from place to place, living in a nomadic fashion. A definite food supply will ensure that a civilization's population will grow steadily. The overall productivity of a civilization is also dependent on the food supply. If the people are not happy, productivity will logically go down.  This concept is nearly identical to Civ. V's use of agriculture and how it relates to both a civilization's productivity and population growth.

Agriculture in the game is always taken into consideration when settling a city in Civ. V. Does the area have sufficient resources? Can I exploit the land even further when my civilization expands? Are there any luxury resources nearby I can use? All these questions were likely asked when civilizations were being formed years ago. Eastern Asian civilizations such as the Han Dynasty largely exploited the use of nearby resources, such as the Yellow and Yangtze Rivers. Resources such as the use of the silkworm also made the Eastern Asian area thrive with the production of silk. The Middle Eastern region known as the Fertile Crescent was used for its fertile land and being nearby the Euphrates and Tigris Rivers.


A farmer's use of cattle and a plow is an agricultural technique.
Taken from: http://howafrica.com/nine-facts-about-agriculture-in-africa/
New techniques and technologies such as the plow can increase efficiency of farming. having a positive increasing effect on the overall food supply and population. A new technique that doubled rice production increased the Chinese population from about fifty million in the eighth century to about one hundred million in the twelfth century! This, no doubt, was pivotal in making China one of the most standing out civilizations of this time. With such a massive population, there would naturally be an increase in workers, farmers, traders, and soldiers.

If I were to become picky about one thing in the game, i will say that the land can be used for food as long as you can. There is no limit to when the land becomes unable to produce food. One of agriculture's most difficult problems is that the land will eventually become too exhausted to produce anything. Many civilizations have to expand and use new lands or techniques to keep producing food. Nomadic agricultural societies move around after harvests to avoid destroying the land. All in all, I will say that Civ. V and historical agriculture and the use of resources are very accurate. Population and productivity growth are also spot-on accurate between both worlds.



















Sunday, February 21, 2016

China and the Paper Maker


Civilization V- Paper Maker
After reviewing over all the Civilization leaders, I finally decided to play China's Wu Zetian. I was drawn to her unique benefits, particularly the paper maker and the art of war. The paper maker is something that gives the player a huge boost in gold and science starting in the early game. It is interesting to note that China is the author of the creation of paper, making it entirely appropriate that China has this power. There are some clear connections of the benefits between the "paper maker" in the game and the early making of real paper in China.



Ancient paper making techniques.
Taken from: http://historyprojectteam2.weebly.com/chinas-empire.html
Paper was invented in China during the Han Dynasty around 100 B.C. With a growing nation, affairs within the government became increasingly complicated. There were many commerce and administrative efforts that greatly benefited from the use of a record-keeping and communication system that involved paper. In Civ. V, the paper maker building granted an increase in gold and science production. This can easily be compared to the benefits that early China reaped when inventing paper. Paper could facilitate economic administration of larger, growing communities through marking and numbering products, creating a very efficient method of keeping track of goods and production. With a clear system of record keeping, the king could now have a sense of what goods he has as well as what goods he needs for his kingdom. This is also directly similar to how administration would benefit. A king could now have a very accurate grasp on how many workers or soldiers he could have. With now a very accurate awareness of what goods are entering and leaving a kingdom as well as the number of workers, the king could now more easily control and grow an already expanding kingdom. Civ. V is accurate when comparing benefits of the paper maker building and the benefits of inventing paper in China. A civilization can grow both intellectually as well as economically with the paper maker building in the video game, just as China grew throughout history after inventing paper.


Introduction

Hey.

My name is Hunter Placher and I am from Puxico, MO. I'm a Secondary Social Studies Education major in my second semester of my sophomore year for SEMO. It is an understatement to say that I am not very talkative or social with others. It is a lot easier for me to talk about the game through this blog. This is also the first time I have ever worked on a blog. So please have mercy!

I would like to add a little more about myself. I was inspired to become a teacher from several of my high school teachers as well as many personal reasons. I can speak to a group of people and give a lecture or speech fairly easy. My one-on-one social skills are terrible, but I am trying my best to work on it! Music is also a big part of my life. I marched and played music for my school band. Our band won so many awards and swept many competitions we participated in. I have a habit of always listening to music when I'm walking to my classes or doing my classwork. Death Cab for Cutie is my favorite band!

I would like to say that I have high hopes for this WH305 class. I took this class simply because it was required for my course and I had no idea what was in store for the semester. After learning that I would be playing a Civilization, I was happily surprised. I love strategy games above all other and my favorite video game franchise is the Fire Emblem series. I have watched gameplay of Civilization IV but do not know much about the series as a whole.

After completing the tutorials of Civ. V, I have a good impression of the game. While fairly slow from what I believe, it seems very strategic, historically accurate, and fun. After I put more time into single player, I should be able to give a more detailed analysis of the game. Looking forward to it!